
Fire and Light Effects
Goal: Learn how to simulate colored light. Also a nifty effect for magic or fire.
You should already know: GIMP basics, like opening and saving files, how to bring a base into the GIMP and get it transparent, and how to create and arrange layers. You should also be familiar with using your method of choice for shading. This is most impressive if you are fairly comfortable with folds, but advanced shading isn't necesary.
References: Getting Started with the GIMP, Preparing Your Workspace, Evening Gown with Dodge and Burn.
1: Getting started.
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Prepare you entire doll before adding lighting effects. See Preparing Your Workspace if you aren't comfortable with using the GIMP already and Evening Gown with Dodge and Burn if you need help with the GIMP's drawing tools.
Every article of clothing should be on a separate layer. The base and hair should also be separate layers. This is because different colors will take the lighting effects in different ways, so it's easier to keep them separate. Even if several pieces of clothing are the same color (in this example, they are all black!), if they are made of different fabrics they might reflect the light in different ways. A shinier material will show more highlights, for example. |
2: Balls of fire!
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The fire balls on my doll are a very simple effect. (This technique can easily be adapted to different shapes.)
I choose a large circular brush with fuzzy edges. As I proceed, I will use progressively smaller brushes. |
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I start with one dot of my light orange color. If that's too small, a slight circular motion will easily produce a larger circle. Using smaller and smaller brushes, I add a series of brighter and more yellow circles at the center (or the brightest part) of my little fireball. The last touches should be almost white. |
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3: Shadows and highlights.
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For this doll, I smudged my fireball and copied it a few times. Note that the doll lacks depth, and the bright fireballs hide the subdued shading.
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Pull up the Color Selection menu again, but this time go for the Triangle tab. The color of your light source should already be selected. The color of the shadow is on the opposite side of the wheel. Armed with this knowledge, you can proceeed to use whatever coloring method you like, but there's an especially cool way to get this relationship automatically in the GIMP. You'll need to select your shadow color (in this case, a blue). |
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Go to the Tool Options dialog. Under Mode, choose Multiply (Burn). This is like using the regular burn tool, but instead of burning a nondescript and boring grey, you will get a nice blue (or whatever color you have selected). When you are ready to add highlights, you will choose Divide (Dodge). This will automatically give you yellow-orange highlights! Whatever color you have selected, Divide (Dodge) will give you the opposite. You might want to try this to make sure you've got the right color. |
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Your primary tool will now be the Opacity slider. By moving it left and right, you can control the strength of the effect. You will also want to use various brush sizes. |
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I chose to start with the bodice. I have highlighted in bright yellow and blue to give you an idea where the shadows and highlights might go. Think about where the light is coming from—surfaces that face away from the light source will be in shadow. I generally do the shadows first. In this case, because the light is so very bright and the surface is very dark, there are more shadows than highlights. I tend to use a large brush size with a low opacity in general and then I catch folds with a small brush and higher opacity. |
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Continue with each article of clothing, finishing with the hair and skin. Here you can see that although the clothing is all black, some of it has brighter highlights because it is closer to the light source and made of a more reflective material. This is a great opportunity to really bring out folds in the fabric. For a more typical doll, with only ambient lighting, the light source would probably be above and to one side, and the highlights would be less dramatic. You can often accomplish more with shadows than with highlights. |
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